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-- Roblox Delta script: Invisibility (enemies can't see you) + Wallhack (you see enemies through walls) -- Your character becomes completely invisible to other players -- You still see enemy ESP boxes, names, health, distance local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local LocalChar = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local UserInputService = game:GetService("UserInputService") -- Settings local AIM_FOV = 40 local AIM_RANGE = 1000 local AIM_SMOOTH = 0.2 local TEAM_CHECK = true local FLY_SPEED = 60 -- States local ENABLED = true local FLY_ENABLED = false local INVISIBLE_ENABLED = true local bodyVelocity = nil local bodyGyro = nil local flyConnection = nil -- MAKE YOURSELF INVISIBLE (enemies cannot see you) local function makeInvisible() if not INVISIBLE_ENABLED then return end local char = LocalPlayer.Character if not char then return end -- Hide all parts (transparent + no collision for others) for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 1 part.CanCollide = false part.Material = Enum.Material.SmoothPlastic -- Local transparency modifier (makes you invisible to yourself too) part.LocalTransparencyModifier = 1 end end -- Disable humanoid rendering local humanoid = char:FindFirstChild("Humanoid") if humanoid then humanoid.BreakJointsOnDeath = false -- Hide all clothing/accessories for _, child in ipairs(char:GetChildren()) do if child:IsA("Accessory") or child:IsA("Clothing") or child:IsA("Hat") then child:Destroy() end end end -- Remove character from workspace rendering for others -- This makes you not appear on other players' screens for _, v in ipairs(char:GetChildren()) do if v:IsA("BasePart") then v.Transparency = 1 v.CanCollide = false end end -- Hide name tag local nameTag = char:FindFirstChild("NameTag") if nameTag then nameTag.Enabled = false nameTag:Destroy() end -- Also hide any BillboardGui attached to you for _, gui in ipairs(char:GetDescendants()) do if gui:IsA("BillboardGui") then gui.Enabled = false gui:Destroy() end end end -- ESP: Full wallhack for enemies (you see them through walls) local function createFullESP(player) if player == LocalPlayer then return end if TEAM_CHECK and player.Team and LocalPlayer.Team and player.Team == LocalPlayer.Team then return end local char = player.Character if not char then return end local head = char:FindFirstChild("Head") local root = char.PrimaryPart or char:FindFirstChild("HumanoidRootPart") if not head then return end local gui = Instance.new("BillboardGui") gui.Name = "ESP_" .. player.Name gui.Size = UDim2.new(0, 100, 0, 140) gui.Adornee = head gui.AlwaysOnTop = true gui.MaxDistance = 600 gui.ResetOnSpawn = false gui.StudsOffset = Vector3.new(0, 1.2, 0) gui.Parent = char local frame = Instance.new("Frame") frame.Size = UDim2.new(1, 0, 1, 0) frame.BackgroundTransparency = 0.5 frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0) frame.BorderSizePixel = 2 frame.BorderColor3 = Color3.fromRGB(255, 255, 255) frame.Parent = gui local nameLabel = Instance.new("TextLabel") nameLabel.Name = "NameLabel" nameLabel.Text = player.Name nameLabel.TextColor3 = Color3.fromRGB(255, 255, 0) nameLabel.BackgroundTransparency = 1 nameLabel.Size = UDim2.new(1.5, 0, 0.25, 0) nameLabel.Position = UDim2.new(-0.25, 0, -0.3, 0) nameLabel.TextScaled = true nameLabel.Font = Enum.Font.SourceSansBold nameLabel.TextStrokeTransparency = 0.3 nameLabel.Parent = gui local distLabel = Instance.new("TextLabel") distLabel.Name = "DistLabel" distLabel.Text = "0m" distLabel.TextColor3 = Color3.fromRGB(255, 255, 255) distLabel.BackgroundTransparency = 1 distLabel.Size = UDim2.new(0.8, 0, 0.15, 0) distLabel.Position = UDim2.new(0.1, 0, 0.85, 0) distLabel.TextScaled = true distLabel.Font = Enum.Font.SourceSansBold distLabel.Parent = gui local humanoid = char:FindFirstChild("Humanoid") local healthPercent = humanoid and math.clamp(humanoid.Health / humanoid.MaxHealth, 0, 1) or 1 local healthBar = Instance.new("Frame") healthBar.Name = "HealthBar" healthBar.Size = UDim2.new(healthPercent, 0, 0.06, 0) healthBar.Position = UDim2.new(0, 0, 0, 0) healthBar.BackgroundColor3 = Color3.fromRGB(0, 255, 0) healthBar.BorderSizePixel = 1 healthBar.Parent = gui spawn(function() while gui and gui.Parent do if root then local dist = (root.Position - Camera.CFrame.Position).Magnitude local dLabel = gui:FindFirstChild("DistLabel") if dLabel then dLabel.Text = math.floor(dist) .. "m" end end if humanoid then local newHealth = humanoid.Health local newMax = humanoid.MaxHealth local newPercent = math.clamp(newHealth / newMax, 0, 1) local hBar = gui:FindFirstChild("HealthBar") if hBar then hBar.Size = UDim2.new(newPercent, 0, 0.06, 0) if newPercent < 0.3 then hBar.BackgroundColor3 = Color3.fromRGB(255, 0, 0) elseif newPercent < 0.6 then hBar.BackgroundColor3 = Color3.fromRGB(255, 255, 0) else hBar.BackgroundColor3 = Color3.fromRGB(0, 255, 0) end end end wait(0.3) end end) end local function updateESP() for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then local char = player.Character if char then local old = char:FindFirstChild("ESP_" .. player.Name) if old then old:Destroy() end createFullESP(player) end end end end -- Get target (enemy only, within 40 FOV) local function getTarget() local bestScore = math.huge local bestPlayer = nil local bestHead = nil local camPos = Camera.CFrame.Position local camLook = Camera.CFrame.LookVector for _, player in ipairs(Players:GetPlayers()) do if player == LocalPlayer then continue end if TEAM_CHECK and player.Team and LocalPlayer.Team and player.Team == LocalPlayer.Team then continue end local char = player.Character if not char then continue end local humanoid = char:FindFirstChild("Humanoid") if not humanoid or humanoid.Health <= 0 then continue end local head = char:FindFirstChild("Head") if not head then continue end local dist = (head.Position - camPos).Magnitude if dist > AIM_RANGE then continue end local dir = (head.Position - camPos).Unit local angle = math.acos(camLook:Dot(dir)) * (180 / math.pi) if angle > AIM_FOV then continue end local score = angle + dist / 200 if score < bestScore then bestScore = score bestPlayer = player bestHead = head end end return bestPlayer, bestHead end -- Fly toggle local function toggleFly() FLY_ENABLED = not FLY_ENABLED local char = LocalPlayer.Character if not char then return end local humanoid = char:FindFirstChild("Humanoid") if not humanoid then return end if FLY_ENABLED then humanoid.PlatformStand = true local root = char.PrimaryPart or char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") if root then bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1e9, 1e9, 1e9) bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.Parent = root bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1e9, 1e9, 1e9) bodyGyro.CFrame = Camera.CFrame bodyGyro.Parent = root if flyConnection then flyConnection:Disconnect() end flyConnection = RunService.RenderStepped:Connect(function() if not FLY_ENABLED or not root then return end local move = Vector3.new(0, 0, 0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then move = move + Camera.CFrame.LookVector * FLY_SPEED end if UserInputService:IsKeyDown(Enum.KeyCode.S) then move = move - Camera.CFrame.LookVector * FLY_SPEED end if UserInputService:IsKeyDown(Enum.KeyCode.A) then move = move - Camera.CFrame.RightVector * FLY_SPEED end if UserInputService:IsKeyDown(Enum.KeyCode.D) then move = move + Camera.CFrame.RightVector * FLY_SPEED end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then move = move + Vector3.new(0, FLY_SPEED, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then move = move - Vector3.new(0, FLY_SPEED, 0) end if bodyVelocity then bodyVelocity.Velocity = move end if bodyGyro then bodyGyro.CFrame = Camera.CFrame end end) end else humanoid.PlatformStand = false if bodyVelocity then bodyVelocity:Destroy() end if bodyGyro then bodyGyro:Destroy() end if flyConnection then flyConnection:Disconnect() end bodyVelocity = nil bodyGyro = nil flyConnection = nil end print("Fly: " .. (FLY_ENABLED and "ON" or "OFF")) end -- Main loop RunService.RenderStepped:Connect(function() if not ENABLED then updateESP() return end updateESP() local targetPlayer, targetHead = getTarget() if targetHead and targetPlayer then local targetPos = targetHead.Position local current = Camera.CFrame local targetCF = CFrame.new(current.Position, targetPos) Camera.CFrame = current:Lerp(targetCF, AIM_SMOOTH) end end) -- Hotkeys UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.F then toggleFly() end if input.KeyCode == Enum.KeyCode.E then ENABLED = not ENABLED print("Aimbot: " .. (ENABLED and "ON" or "OFF")) end if input.KeyCode == Enum.KeyCode.I then INVISIBLE_ENABLED = not INVISIBLE_ENABLED if INVISIBLE_ENABLED then makeInvisible() else -- Revert visibility (if you want to be seen again) local char = LocalPlayer.Character if char then for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 0 part.CanCollide = true part.LocalTransparencyModifier = 0 end end end end print("Invisibility: " .. (INVISIBLE_ENABLED and "ON" or "OFF")) end end) -- Make invisible on spawn LocalPlayer.CharacterAdded:Connect(function(char) LocalChar = char wait(0.5) makeInvisible() end) -- Init ESP and invisibility for _, p in ipairs(Players:GetPlayers()) do if p ~= LocalPlayer then p.CharacterAdded:Connect(function() wait(0.3) createFullESP(p) end) if p.Character then wait(0.3) createFullESP(p) end end end Players.PlayerAdded:Connect(function(p) p.CharacterAdded:Connect(function() wait(0.3) createFullESP(p) end) end) -- Initial invisibility makeInvisible() print("INVISIBILITY + Wallhack + Aimbot (40 FOV) + Fly loaded.") print("You are invisible to enemies. You see all enemies with boxes.") print("F = Fly, E = Aimbot toggle, I = Invisibility toggle") tiep yheo me -- Roblox Delta script: Invisibility + Wallhack + Aimbot (40 FOV) + Fly + Separate Body Aim -- Press B to toggle between Head aim and Body aim local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local LocalChar = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local UserInputService = game:GetService("UserInputService") -- Settings local AIM_FOV = 40 local AIM_RANGE = 1000 local AIM_SMOOTH = 0.2 local TEAM_CHECK = true local FLY_SPEED = 60 -- States local ENABLED = true local FLY_ENABLED = false local INVISIBLE_ENABLED = true local AIM_BODY = false -- false = head, true = body local bodyVelocity = nil local bodyGyro = nil local flyConnection = nil -- MAKE YOURSELF INVISIBLE local function makeInvisible() if not INVISIBLE_ENABLED then return end local char = LocalPlayer.Character if not char then return end for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 1 part.CanCollide = false part.Material = Enum.Material.SmoothPlastic part.LocalTransparencyModifier = 1 end end local humanoid = char:FindFirstChild("Humanoid") if humanoid then humanoid.BreakJointsOnDeath = false for _, child in ipairs(char:GetChildren()) do if child:IsA("Accessory") or child:IsA("Clothing") or child:IsA("Hat") then child:Destroy() end end end for _, v in ipairs(char:GetChildren()) do if v:IsA("BasePart") then v.Transparency = 1 v.CanCollide = false end end local nameTag = char:FindFirstChild("NameTag") if nameTag then nameTag.Enabled = false nameTag:Destroy() end for _, gui in ipairs(char:GetDescendants()) do if gui:IsA("BillboardGui") then gui.Enabled = false gui:Destroy() end end end -- ESP: Full wallhack for enemies local function createFullESP(player) if player == LocalPlayer then return end if TEAM_CHECK and player.Team and LocalPlayer.Team and player.Team == LocalPlayer.Team then return end local char = player.Character if not char then return end local head = char:FindFirstChild("Head") local root = char.PrimaryPart or char:FindFirstChild("HumanoidRootPart") if not head then return end local gui = Instance.new("BillboardGui") gui.Name = "ESP_" .. player.Name gui.Size = UDim2.new(0, 100, 0, 140) gui.Adornee = head gui.AlwaysOnTop = true gui.MaxDistance = 600 gui.ResetOnSpawn = false gui.StudsOffset = Vector3.new(0, 1.2, 0) gui.Parent = char local frame = Instance.new("Frame") frame.Size = UDim2.new(1, 0, 1, 0) frame.BackgroundTransparency = 0.5 frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0) frame.BorderSizePixel = 2 frame.BorderColor3 = Color3.fromRGB(255, 255, 255) frame.Parent = gui local nameLabel = Instance.new("TextLabel") nameLabel.Name = "NameLabel" nameLabel.Text = player.Name nameLabel.TextColor3 = Color3.fromRGB(255, 255, 0) nameLabel.BackgroundTransparency = 1 nameLabel.Size = UDim2.new(1.5, 0, 0.25, 0) nameLabel.Position = UDim2.new(-0.25, 0, -0.3, 0) nameLabel.TextScaled = true nameLabel.Font = Enum.Font.SourceSansBold nameLabel.TextStrokeTransparency = 0.3 nameLabel.Parent = gui local distLabel = Instance.new("TextLabel") distLabel.Name = "DistLabel" distLabel.Text = "0m" distLabel.TextColor3 = Color3.fromRGB(255, 255, 255) distLabel.BackgroundTransparency = 1 distLabel.Size = UDim2.new(0.8, 0, 0.15, 0) distLabel.Position = UDim2.new(0.1, 0, 0.85, 0) distLabel.TextScaled = true distLabel.Font = Enum.Font.SourceSansBold distLabel.Parent = gui local humanoid = char:FindFirstChild("Humanoid") local healthPercent = humanoid and math.clamp(humanoid.Health / humanoid.MaxHealth, 0, 1) or 1 local healthBar = Instance.new("Frame") healthBar.Name = "HealthBar" healthBar.Size = UDim2.new(healthPercent, 0, 0.06, 0) healthBar.Position = UDim2.new(0, 0, 0, 0) healthBar.BackgroundColor3 = Color3.fromRGB(0, 255, 0) healthBar.BorderSizePixel = 1 healthBar.Parent = gui spawn(function() while gui and gui.Parent do if root then local dist = (root.Position - Camera.CFrame.Position).Magnitude local dLabel = gui:FindFirstChild("DistLabel") if dLabel then dLabel.Text = math.floor(dist) .. "m" end end if humanoid then local newHealth = humanoid.Health local newMax = humanoid.MaxHealth local newPercent = math.clamp(newHealth / newMax, 0, 1) local hBar = gui:FindFirstChild("HealthBar") if hBar then hBar.Size = UDim2.new(newPercent, 0, 0.06, 0) if newPercent < 0.3 then hBar.BackgroundColor3 = Color3.fromRGB(255, 0, 0) elseif newPercent < 0.6 then hBar.BackgroundColor3 = Color3.fromRGB(255, 255, 0) else hBar.BackgroundColor3 = Color3.fromRGB(0, 255, 0) end end end wait(0.3) end end) end local function updateESP() for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then local char = player.Character if char then local old = char:FindFirstChild("ESP_" .. player.Name) if old then old:Destroy() end createFullESP(player) end end end end -- Get target: returns player, head, and body (root) local function getTarget() local bestScore = math.huge local bestPlayer = nil local bestPart = nil -- either head or body local camPos = Camera.CFrame.Position local camLook = Camera.CFrame.LookVector for _, player in ipairs(Players:GetPlayers()) do if player == LocalPlayer then continue end if TEAM_CHECK and player.Team and LocalPlayer.Team and player.Team == LocalPlayer.Team then continue end local char = player.Character if not char then continue end local humanoid = char:FindFirstChild("Humanoid") if not humanoid or humanoid.Health <= 0 then continue end local head = char:FindFirstChild("Head") local root = char.PrimaryPart or char:FindFirstChild("HumanoidRootPart") if not head and not root then continue end -- Choose aim part: head or body (root/torso) local aimPart = head if AIM_BODY then aimPart = root or head end if not aimPart then aimPart = head or root end if not aimPart then continue end local dist = (aimPart.Position - camPos).Magnitude if dist > AIM_RANGE then continue end local dir = (aimPart.Position - camPos).Unit local angle = math.acos(camLook:Dot(dir)) * (180 / math.pi) if angle > AIM_FOV then continue end local score = angle + dist / 200 if score < bestScore then bestScore = score bestPlayer = player bestPart = aimPart end end return bestPlayer, bestPart end -- Fly toggle local function toggleFly() FLY_ENABLED = not FLY_ENABLED local char = LocalPlayer.Character if not char then return end local humanoid = char:FindFirstChild("Humanoid") if not humanoid then return end if FLY_ENABLED then humanoid.PlatformStand = true local root = char.PrimaryPart or char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") if root then bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1e9, 1e9, 1e9) bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.Parent = root bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1e9, 1e9, 1e9) bodyGyro.CFrame = Camera.CFrame bodyGyro.Parent = root if flyConnection then flyConnection:Disconnect() end flyConnection = RunService.RenderStepped:Connect(function() if not FLY_ENABLED or not root then return end local move = Vector3.new(0, 0, 0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then move = move + Camera.CFrame.LookVector * FLY_SPEED end if UserInputService:IsKeyDown(Enum.KeyCode.S) then move = move - Camera.CFrame.LookVector * FLY_SPEED end if UserInputService:IsKeyDown(Enum.KeyCode.A) then move = move - Camera.CFrame.RightVector * FLY_SPEED end if UserInputService:IsKeyDown(Enum.KeyCode.D) then move = move + Camera.CFrame.RightVector * FLY_SPEED end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then move = move + Vector3.new(0, FLY_SPEED, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then move = move - Vector3.new(0, FLY_SPEED, 0) end if bodyVelocity then bodyVelocity.Velocity = move end if bodyGyro then bodyGyro.CFrame = Camera.CFrame end end) end else humanoid.PlatformStand = false if bodyVelocity then bodyVelocity:Destroy() end if bodyGyro then bodyGyro:Destroy() end if flyConnection then flyConnection:Disconnect() end bodyVelocity = nil bodyGyro = nil flyConnection = nil end print("Fly: " .. (FLY_ENABLED and "ON" or "OFF")) end -- Main loop RunService.RenderStepped:Connect(function() if not ENABLED then updateESP() return end updateESP() local targetPlayer, targetPart = getTarget() if targetPart and targetPlayer then local targetPos = targetPart.Position local current = Camera.CFrame local targetCF = CFrame.new(current.Position, targetPos) Camera.CFrame = current:Lerp(targetCF, AIM_SMOOTH) end end) -- Hotkeys UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.F then toggleFly() end if input.KeyCode == Enum.KeyCode.E then ENABLED = not ENABLED print("Aimbot: " .. (ENABLED and "ON" or "OFF")) end if input.KeyCode == Enum.KeyCode.I then INVISIBLE_ENABLED = not INVISIBLE_ENABLED if INVISIBLE_ENABLED then makeInvisible() else local char = LocalPlayer.Character if char then for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 0 part.CanCollide = true part.LocalTransparencyModifier = 0 end end end end print("Invisibility: " .. (INVISIBLE_ENABLED and "ON" or "OFF")) end if input.KeyCode == Enum.KeyCode.B then AIM_BODY = not AIM_BODY print("Aim mode: " .. (AIM_BODY and "BODY" or "HEAD")) end end) -- Init LocalPlayer.CharacterAdded:Connect(function(char) LocalChar = char wait(0.5) makeInvisible() end) for _, p in ipairs(Players:GetPlayers()) do if p ~= LocalPlayer then p.CharacterAdded:Connect(function() wait(0.3) createFullESP(p) end) if p.Character then wait(0.3) createFullESP(p) end end end Players.PlayerAdded:Connect(function(p) p.CharacterAdded:Connect(function() wait(0.3) createFullESP(p) end) end) makeInvisible() print("INVISIBILITY + Wallhack + Aimbot (40 FOV) + Fly + Body/Head aim toggle") print("F = Fly, E = Aimbot toggle, I = Invisibility toggle, B = Toggle HEAD/BODY aim") print("Current aim: HEAD")

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